Mini. Personally I've set up an automated equipment train which goes from the equipment factory to each factory area dropping off belts, assemblers, inserters, etc. I don't really know what to call this type of build but it is what I use. When I designed the blueprint in creative mode, I loved to figure out the spaghetti and how to make it balance evenly, but now in game it is just a module that adds science. See more ideas about real time strategy, top down game, science questions. I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). See more ideas about spaghetti design, real time strategy, lego creative. If you partition it during the initial construction to only have 4 lines of iron then thats a harsh limit. Still a main bus, just not a belt bus ;-P. I made this factory that uses a train main bus (main train bus?). '. Looks a lot like a normal main bus, just with trains instead of belts but you might have fun with it if you want something a bit different :). Thanks to NixonK for patching image links! easy scalable for each production - just plop an additional assembler, extend the feeds and you are set! New comments cannot be posted and votes cannot be cast. It's just about if you have a backbone of iron/copper plates and build everything around it or if you build your clusters wherever you see fit and weave your inputs through everything else, which is quite fun and satisfying. Game. Well, in the end, everything is mainbus-y. Setup automation for logistics + drones (will be placing a lot of these). But if you want to keep using belts then I think the main bus concept can still be useful to some extent. I made a 45 spm base on red belts that first flows iron and copper though the iron dear and green circuit lines, then flows the excess iron and copper out to the red circuits and batteries. steel, copper cable, iron gear wheel) but it gets Could you maybe post some examples of your work? I learned about the main bus fairly early in my career with this game, and now I have literally no clue how to play without one. I was wondering what the best way to achieve this was (bi-directional, load-balanced, with multiple inputs/output points), and couldn't come up with something good. If the main line starts getting too much traffic I simply add an alternative route or Looks fun. The reason the main bus is not efficient beyond the mid game is that in order to get both scale and throughput you have to invest an unholy amount of iron into blue belts. With abundant logistics, possibly rethink planet layout, remove unnecessary belts, drones will carry almost everything. NoPunkProphet Nov. What does clicking on an item 39 s icon in the quot Factory quot tab do Jul 02 2020 1. Factorio nilaus city block blueprint Factorio nilaus city block blueprint Can be scalable and will distribute roughly evenly even when the lines aren't backed up. There are many games which can be a nice alternative to factorio. There is a large interchange in the middle to merge all the belts. Feb 05 FFF #365: Future plans Jan 29 FFF #364: 1.1 stable Nov 13 FFF #363: 1.1 is … Thanks to jab416171 for 0.16 recipes! Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you. Factorio version: 0.17 Downloaded: 144 times This mod is just a bit of a helper mod to make pulling items off a main bus a little bit easier. Lastly, stringweasel has some corrections of last week’s issue of Alt-F4 on the … There are many games which can be a nice alternative to factorio. 1 year, 7 months ago 0.16 - 0.17 1600 ... Changes coal cracking so that its a viable alternative way to get oil 1 year, 3 months ago ... Align undeground pipes to usual main bus layout: 12 tiles instead of 11. This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. Gaming. the Friday is here much sooner than expected as always. into the local logistic network (each factory has its own independent logistics network as they're quite spread out). This makes it easier to add things as needed. Have another linked factory dedicated to making circuits, another dedicated to science, one for modules, one for oil refining and handling liquids, another for equipment, and so on and so forth. The Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Having everything compartmentalized also makes it much easier to just scrap a certain area altogether and rebuild it somewhere else. Generally my main bus consists of iron plate, copper plate, and coal. What items one puts on a bus is personal preference.Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed.A good example for this are copper cablesas they consume more space on a belt than in form of copper plates. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. Cool, sounds like a fun bus alternative. Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio. About This Game Factorio is a game in which you build and maintain factories. I quickly realized I had no idea how to do this. There are as many ways to play Factorio as there are people. I started like that and for me it's more fun than having a mainbus system. You can use a tree design. I'm gonna make many smaller dedicated factories, with 4-8 train platforms per factory/mine. Train bus A popular alternative to the main bus pattern. I'm going to implement that as needed in a bigger base that gets more spread out. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. Factorio: How to Build a Main Bus by KatherineOfSky If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Modular factories are the alternative. Maybe it's because I don't have enough raw resources on my main bus and too many intermediates, or is using a main bus not an optimal design for Krastorio 2? From start to first rocket in around 50 hours with 1 screenshot per minute for a total of 3,000 screenshots. 26. https wiki. Check out the best games like factorio for PC, Ps4, and switch. Factorio version: 0.17 - 1.1 Downloaded: 2427 times You can choose: - How many bus machine to receive when starting a map - If you want to be able to build it infinitely - … growth of the bus for additional inter-products Jan 23, 2021 - Explore Schlippy's board "Factorio" on Pinterest. The main strength of factorio is that there are enough ways to do things to not all be forced to do the same base. There are many games which can be a nice alternative to factorio. Setup organic crystal automation, send this to equator main bus (should have oil, fuel, graphene, sulfur, organic crystal). The need for balancers of 5 7 or 8 lanes is rather uncommon so this book provides a smaller alternative to the All belt balancers collection. I guess I will try splitting factories by products / product groups and interlink them with train systems. You may find an essay on the subject, which outlines the techniques used in this calculator, here . This guide covers the complete set up of a Main Bus. Thank you. Jan 25, 2018 - Explore George Page's board "Factorio" on Pinterest. I tried using next-level products (i.e. I also do it like this. Rails are super cheap by comparison even though making a Even in my first vanilla game I eventually ripped out the entire main bus as I moved component after component to off-site production (first, all of the smelters, then the circuits, eventually also plastic). Do you restrict each spot in the cargo wagon to a single item, and then pull off the equipment train via smart inserters to only grab items that local logistic network is low on? train based modular minibases. Because it's a challenge to build as compact as possible but still getting everything done without relying heavy on bots. Then you link them all with trains. Its difficult to start before you research trains tho, also it gets easier with logisitics robots later on too. Next, trupen does some science and dives into some of the rare annoying aspects of Factorio. Keep in mind that everything should be backed up with any method. I can only highly recommend the Logistic Train Network mod as juggling the modular production facilities without it is a bit of a headache. The Something Awful Forums > Discussion > Games > Factorio: ... it's bad enough organising a rapidly becoming gargantuan main bus but whe oil hits the field and plays by its own rules everything goes to poo poo. Toys. This week, with 1.1 experimental just released, we take a look at two of the things it brings with it. If you choose trains that are too big you'll have long periods of no production, then spikes when the train finally gets filled. It worked fairly well but has bottlenecking issues due to the way I set up the rails. Main bus designs work really well for building one factory to launch a rocket because the resource demands aren't so high that you run into belt scaling problems. Steam Community :: Guide :: Factorio: How to Build a Main Bus. It seems that using a Main Bus or Central Bus is all the rave these days. Then, Therenas explores what the multithreading update to belts means, both in theory and in practice. LTN in Vanilla guy. Factorio Design Collection. These alternative designs don't have the 4-way intersections: Throughput and deadlocks [image heavy] 4-way intersections: Throughput and deadlocks [image heavy] - Factorio Forums. Kinda like a high capacity belt. Perfect timing cause I was about to start planning out my bus! I was bored so I created a ZERG RUSH challenge map where the enemies spawn almost as fast as possible but with no evolutions. Agora sim to jogando Factório direito, estou definindo uma Main Bus nos primeiros episódios e isso vai me ajudar muito a deixar minha base organizada. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Ask me about trains. Mod Spotlight: Yuoki Industries ChurchOrganist … 6m is capable of sustaining. You need to however keep a lot of stuff in chests. Once you unlock robots and trains, there is no more need for a main bus. So I have about 200 hours in this game now, and was fortunate to stumble across Nilaus's videos early on. We’re back, providing you with your weekly dose of Factorio content! Blueprints are used to 'copy & paste' parts of a factory. One advantage is you can basically put things in any order you want on the bus, because all the trains loop back to the start always, so it's automatically a sushi bus. Built areas can be selected for inclusion in a blueprint. This is amazing. Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. Factorio is a famous building game that gives you a chance to build up your new world using many various useful components. Only thing that comes to mind is to replace the main bus belts with a train. Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. I couldn't figure an alternative either. dk er Danmarks st rste AGF fanside p nettet. Hey that's a cool idea. Lower tier possible (ie iron plate, copper plate) or intermediate ? Satisfies all three criteria without requiring too much real estate, while also being quite modular. It doesn't produce factory parts, just pure science. Purchasing Factorio supports the ongoing game updates and support. This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. $30.00 Add to Cart. There are even people who have several ways to play depending on the mood. I used the "train bus" system in my first base. But then creating a solution is half the fun ;) I'm sure you could create a way of leveling out the priority between the early and later stuff. I'm quite deep into late game and the transition to 2-4 trains has been tough for my module factories that produce the higher density intermediate products. Subreddit for the game Factorio made by Wube Software. Friday Facts. Tip #11: As your factory grows, consider building a main bus and mall The Factorio community has come up with so many brilliant ideas over the years that Factorio … Constructing a Main Bus is one of the most interesting activities in Factorio game. You must channel your inner Tim "The Tool Man" Taylor. Belt. This guide covers the complete set up of a Main Bus Factorio main bus blueprint generator. I kinda toyed with the idea of having a train exactly as long as the bus / rails just moving the cargo wagons along in fixed intervals (leaving no gap for inserters any point but the engine). If the main line starts getting too much traffic I simply add an alternative route or move some of the modules to a less trafficked path. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. this design doesn't work well, if everything is not backed-up - production at the beginning takes "priority" and can consume resources unbalanced. Last edited by DaveMcW on Wed Nov 08 2017 12 52 am edited 1 time in total. LTN mod helps a TON for pulling this kind of game off. :). Check this screenshot from my previous map on similar rules, Imgur hope it ll inspire You. Here are some things people have put on their bus in the past: 1. In today’s issue 7, ChurchOrganist brings us up to speed on what has been happening with Yuoki’s mods lately, LoneWolf gives us the rundown of why decentralised smelting is clearly the way to go, and T-A-R informs us about an MMO community event happening this weekend. Train Stop Limits Conor_ When … giving a new purpose to petrol is really nice when playing with no mods that change fluids/oil production. Factorio is a game in which you build and maintain factories. Build everything on site is an alternative, or whatever seems easiest at the time. (external link) By macros42 macros42. Careful, you might just learn something! With an integrated 25 lab setup, nothing ever leaves the base. This example of a main bus was taken from YouTuber KatherineOfSky's excellent Steam guide on the subject. Blueprints are items that contain building layouts. Currently, the only news that belong here are the Factorio Friday Facts published by the developers. ... building a Main Bus will allow you to reach a vast throughput of materials through your factory. If you do go a train build you must choose your train type wisely. Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: this design doesn't work well, if everything is not backed-up - production at the beginning takes "priority" and can consume resources unbalanced, growth of the bus for additional inter-products. If you don't like the main bus and found other approaches that work for you it's completely fine. I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). Content For This Game Browse all . Press question mark to learn the rest of the keyboard shortcuts. Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. This can be used as a guide for manually placing factory pieces, or, more commonly, handed over to construction robots for automated completion. Diy For Kids. As /u/TamDenholm suggests, you could try splitting things up into separate factories linked together by rail. I like it because it helps me figure out a small section on its own and it only has to do one job. You're right about this. Enjoy the examples involving how to effectively utilize the small place that Factorio steam game gives. Modular outposts, once you have capacity to really expand, put a Green Circuit build in it's own place, a Red Circuit build, Blue Processors, Modules, Science, Steel smelting, give them all their own modular factories feeding them with TRAINS. 575 votes and 162156 views on Imgur: The magic of the Internet. But, you can build up a structure of 4 belts, 2 spaces, 4 belts, 2 spaces, etc. Press J to jump to the feed. For this kind of factory, what do you input into your substations ? I like a modular design, basically have a sectioned off part of the map that does 1 thing, eg, ore collection, smelting, research packs, labs, etc. Subreddit for the game Factorio made by Wube Software. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes That being said, I totally agree that due to the bottom-heavy When you start to exhaust your production of (say, Green Circuits) place another module down making those. There are alternative designs, for example using 分配器 priorities on can fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Nov 9, 2020 - Explore Nicolás's board "Factorio Ideas" on Pinterest. If I run into bottlenecks with the rail system all I need to do is drop down another production module. The problem is that I really don't like the idea of having to somehow direct all of my … Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. I want to try it myself. Main bus kinda works for this game, and people used to building one for Factorio definitely get a lot of mileage from one just from simply being in the same mindset. Is there a way to design an efficent (maybe also scalable, but not necessarily) factory? Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: splitter mess. You could try to make a chain based factory. Main bus kinda works for this game, and people used to building one for Factorio definitely get a lot of mileage from one just from simply being in the same mindset. I'm pretty new player with just over 100 hours into the game and I've come to a hard design choice. I always ran out of room to add belts to the bus. Rather than using the popular main bus it uses a 18 red belts that are half copper and half iron. There are alternative designs, for example using 分配器 priorities on can fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. I also have a return bus that carries science packs back to the lab area. This way you're far less likely to get hemmed in by each individual factory's layout and design (or lack thereof). Several belts of iron plates, usually a multiple … Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. Our Kids. Previously, the company raised $3 million in seed funding. The entire game was played biters on … Factorio is a game in which you build and maintain factories. There are a few different structures in Factorio game that you can pick out for the main bus design. Setup mid-game mall. First, Conor_ investigates what the new train stop limit allows him to do in his TSM-based factory. The problem with modular science is that its boring to build the 2nd time. Press question mark to learn the rest of the keyboard shortcuts. By this point I've made a 1 belt lane for everything that makes a tight bus line to my space and RGBMPY factories. $7.00 Factorio - Soundtrack $7.00 Add all DLC to Cart . If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Você está aqui: Home / factorio main bus guide factorio main bus guide 16 de fevereiro de 2021 / 0 Comentários / em Sem categoria / por / 0 Comentários / em Sem categoria / por I'm currently working on train bus system, similar as /u/forgetfulcoder said, but much bigger than that, with 2-way-2-lane tracks. Generally I run the "interproducts' such as you call them at right angles to the bus. Thank you all for the suggestions! Might be inefficient in some senses, but could be interesting. I made that with treefarm mod, alienfarm mod and blueprint-string on peaceful mode. Some will place all lanes together. I went into the pros and cons of it in more detail here. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Factorio is a game in which you build and maintain factories. For example... Have one large smelting factory where all your raw materials get dropped and turned into iron/steel/copper. Thank you! I migrated away from the main bus because of problems of throughput and expandability. A main bus … Thanks to s3bash, dwahler and DeCristoforis for 0.15 recipes! Welcome to the tenth edition of Alt-F4, breaking into double digits! Organized spaghetti? Sure it is a step up from random spaghetti, but to me it doesn't scale well and doesn't lend it self easily to robotic transition. Like has already been mentioned, you do have to be quite on the ball with keeping supplies of equipment handy at each factory so your bots can resupply you as you go about making extensions, modifications, etc. thus the timeframe to use the transport … When a blueprint is placed, a ghost of the layout appears on the ground. but as soon as oil production is delayed, people can already have belts right from the start, trains also a while before oil, and shortly after getting to the point where transport drones with petrol can be used, people will also get bots. Could you make a large chain with both iron and copper on it at the same time or would you have to put two chains side by side? See more ideas about real time strategy, up arrow, nerf guns. Press J to jump to the feed. So I have about 200 hours in this game now, and was fortunate to stumble across Nilaus's videos early on. ... My current base was initially built out on a main bus and eventually with modules and beacons with blue belts scaled up to about 220'ish science per minute. Mar 6, 2020 - If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Contribute to tristanstraub/busmaker development by creating an account on GitHub. Plays. Working Mom ... Factorio 2.4k science/minute main bus - factorio post. http://www.reddit.com/r/factorio/comments/2vhmm6/factorio_tutorio_braids_and_chains/, Been meaning to suggest that. with the piped 2015 Radio Chirping from the. I start with main bus until green science is automated than move to the former. These are purposefully far away from each other, for separation and the ability to grow as needed. Games. This requires good planning and plenty of space. Thanks to Nick Sheffield for the great style sheet! Essentially, make sure your factories output and process fast enough to keep the trains busy and things moving. More intermediate products will have to be produced on site in order for it not to be a complete mess, which makes it hard to plan for eventual expansion. This is harder to do when everything's intermingles together and everything depends on everything else. Belts. Main busses have their uses, and their limits. My base is grid-shaped to avoid things being too cluttered and spaghetti-like but I watched some youtuber saying that you need to build a main bus if you want to be successful later in the game. This week, Recon419A returns to present a compelling argument, this time about how you should go about setting up the borders of your empire. Bus factories are more fun to figure out as you go. There is a free demo to see if the game is your cup of tea Buy Factorio. New comments cannot be posted and votes cannot be cast. At the end I want to have as many mine stations as avaible (with smelters), a lot green circuit factories, many red+blue circuits, 1-2 oil (plastic/sulfur) factories, few red/green science packs, few blue-purple science packs, few big labs and one big power plant. Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems