Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. Added texture replacements for Doom gore textures (aka SP_DUDEs). Requires GZDoom. Sorry! Some of the extra death animations are now triggered by specific attacks: for example specific Zombieman and Shotgunguy death animations can now only be triggered by headshots. Or maybe the text/chat lines from his Quake 3 bot, Doom, which aren't unused like the voiced lines in the PS2 version. And some sprites. It's not and will never be commercial in any way, It's not affiliated in any way with projects or authors that are unwelcome in the Doom community (there are several, and you probably know who they are), It's not a low-effort repack/rehash/edit of other people's works, The resource you want to use is already available in one of the stable RELEASE versions of Beautiful Doom (if it's only on GitHub, it's not free to use), Enjay: new switches and TERRAIN splashes, various help, David G., DenisBelmondo, alando1: additional death sprites, Blox, Eriance, ItsNatureToDie, Kinsie, Minigunner, Neoworm, Phi108, Vader, osjclatchford: alternative monster death sprites. It's possible to play the version that is currently in the repository but hasn't been made into a separate release yet: Click the green "Code" button in the top right part of the page. https://forum.zdoom.org/viewtopic.php?f=43&t=50004&sid=1c1118c879d5317400aba8752ec93aed. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. It's been just over a week since 6.2.0 and yet 6.2.1 is out with a lot of new features and bugfixes. It's possible to play the version that is currently in the repository but hasn't been made into a separate release yet: 1. Modern Assault Rifle now has a new set of sprites in a different color scheme. The Quick Kick is uniquely modified to be a part of the combo for this weapon. It's possible to spend between 10 and 80 cells on one shot. Blood will now always use the correct color, even for custom enemies, thanks to CopyBloodColor() function added to GZDoom by Nash Muhandes. "Beautiful Doom" is the fifth episode of the ninth season of the American television medical drama Grey's Anatomy, and the show's 177th episode overall. have been using universal gibs so far and it runs well, with little slowdowns. Super Shotgun: more powerful but also more slow to reload than vanilla SSG. Just played through a couple of maps from different WADs with this. If nothing happens, download GitHub Desktop and try again. Work fast with our official CLI. The modules can also have flags applied to tweak their behaviour. Scorched dead bodies now emit more smoke. Smooth Doom is a spriting project/general enhacement that adds newly drawn frames to all of DOOM's weapons and actors. You may NOT use any of Beautiful Doom assets without my explicit approval. It says that it is an abstract, and on the Beautiful Doom Github there was a change 10 days ago for the following: "Fixed BD_baseFlare being incorrectly defined as abstract". Beautiful Doom has always had a very different style from Brutal Doom and it's going to stay the same. Use Git or checkout with SVN using the web URL. We would like to show you a description here but the site won’t allow us. Click "Download ZIP". EDIT: … In addition to that, sprite shadows will likely soon become a built-in GZDoom feature, and a separate mod won't be required. Thats what I love, one single guy works A LOT in a mod like Brutal Doom, also for free. BFG 9000: the orb explodes and damages monsters with railguns, without taking the shooter's position into account. Depending on when you interrupt the animation, the weapon might be already reloaded by that point or not, similarly to how guns work in modern games. Smoothly-animated monsters, weapons and SFX such as particle fire, smoke, empty casings, ricochet, bullet tracers and new and improved sounds, Smooth animations for monsters and some items by, You can play either with fully vanilla guns or rebalanced enhanced guns that provide more tactical variety, New deaths, animated blood and lots of special effects for monsters, Custom sprites for decorative victims (impaled/hanging corpses) and accompanying custom textures, Physically accurate gibs unique for every monster. If a permission is granted, you'll need to credit me and all other people involved in the creation of a specific resource. Beautiful Doom is a GZDoom mod that remakes all objects and monsters in the game to look smoother, cooler, bloodier, you name it, but it retains the vanilla gameplay (unless you use some available options to tweak that). Arch-Vile now has smoother animation in its attack sequence. At the moment of writing you NEED a development version, since current stable release suffers from memory leaks, Beautiful Doom pre-7 build 3915302 (June 12, 2020), https://www.youtube.com/playlist?list=P ... aItM1TVxO5. Dunno, man. It even works with DEHACKED monsters without breaking them (as much as possible). Pastebin.com is the number one paste tool since 2002. WHAT IS BEAUTIFUL DOOM? 2. Beautiful Doom 7 is in heavy development and is now available on GitHub. Reach me: Discord server: https://discord.gg/MJGdYjk. Revamped blood and gibs graphics and physics, High compatibility with other mods thanks to multiple special checks and parsers, as well as optional replacements. Also, it's the only weapon that can penetrate enemies. init.el Emacs Lisp # ⎘ Interactive decorations: breakable lamps (by explosions), killable impaled victims, etc. Assault Rifle does basically the same things but it has a magazine. This is a purely visual effect, there's no extra headshot damage. Can be charged by holding the Fire button; the higher the charge, the more damage it deals and the further it'll fly. All bullet weapons use projectile bullets instead of hitscans. In the final six weeks of Dyad development I added over 13k lines of code. Bugs may be posted here.Please follow bug posting guidelines. Also all of them use varied and realistic sounds, mostly from real weapons. Weapons can now be switched during their reload animations. Sprite and animation improvements for all weapons. All weapons require reloading, weapons that aren't automatic require pressing trigger manually. Beautiful Doom is now on GitHub Apr 7 2019 News 6 comments. Resting debris should no longer lag behind moving floors. The only major gripe I have so far is the weapons (mainly the SSG) seem to kick back the enemies farther than they should. Modern Plasma Rifle now uses new sprites with a detailed coil that also serves as a visible heat indicator. Footsteps, footprints, smooth water, and lots of other stuff. If nothing happens, download Xcode and try again. One note I have is that at least since the Pre-7 development release 12.06.2020, and using newer download versions from Github, the Safe Actor Replacement setting keeps resetting to DeHacked only, when I change it to DeHacked and Sprites. Run the archive as you would run any mod; from command line or a bat file in the GZDoom directory: If you're getting errors, try running it with the latest development build of GZDoom. Blood pools, bloody footprints and bullet decals will now properly align themselves to slopes (thanks Boondorl). The readme mentions it, but I can't find a key binding for it. At the moment of writing you need a development version, at least GZDoom g4.5pre-70 since the latest stable release suffers from memory leaks. I respect that a lot. Arch-Vile flames now use better particles. Updated to fix incorrect rocket hud sprite. Click "Download ZIP". You can now enable/disable replacements for weapons and monsters. If you want to use any of my resources, you have to contact me first and ask for permission. Doom has this lovely modular configuration base that takes a lot of work out of configuring Emacs. Modern SSG now automatically goes into reload animation after shooting (which, like all other Modern weapon animations, can be interrupted to switch into a different weapon). Plasma Rifle: similar to original but builds up heat that needs to be dissipated manually (with Alt Fire or Reload buttons). 4. Each module (when enabled) can provide a list of packages to install (on doom sync) and configuration to be applied. Don't unpack! Modern Rocket Launcher now can hold 8 rounds in its clip. Rocket Launcher: basically faster and can also work as a grenade launcher. Permissions may vary for different resources, since some of these are 100% original, others are edits, and some come from other people. Run it as you'd run any .wad or .pk3: (Optional) Rename .zip to .pk3 to remember you don't need to unpack it. Beautiful Doom © Jekyll Grim Payne, 2008–2020, Beautiful Doom mod thread at ZDoom Forums: Releases aren't always super-stable or bug-free, but they should be playable. Improved underwater behavior for blood. You signed in with another tab or window. Modern SSG pellets will no longer cause non-monster objects to bleed when shot. (Optional) Rename the downloaded .zip to .pk3 to remember that you don't need to unpack it. DISCLAIMER These are non-release Git builds. Custom sprites for Head On A Stick and Heads On A Stick. * GitHub releases I started making pre-7 releases on GitHub and thought it's probably a good idea to upload them here, since some people follow this thing on ModDB and ZDoom forum, and I've kinda neglected those. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. Remember these builds are beta-quality software - use at your own risk! Or if you somehow count it: The text lines in Doom 2 RPG and Doom Resurrection coming from the player's character and maybe that one secret short movie from the Saturn version of Quake, based off some webcomic or something. Yeah, I replaced it. like @diceman i prefer classic gameplay with extra ketchup. The Projects forums are ONLY for YOUR PROJECTS! SpriteShadow mod is removed: I don't see a good reason to have it integrated, considering SpriteShadow is already fully compatible with Beautiful Doom and is present in many people's autoload folders. Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too. Updated all blood sprites; they now look closer to vanilla: more pixelated, more vibrant red colors. SSG gibbing is now more consistent and should happen less often at distances and/or when the enemy is hit by only a few pellets. Added "Player gloves color" that lets you switch between classic or black gloves at any point (regardless of weapon set). The mod is only compatible with GZDoom and will never work with Zandronum. Improved bouncing and underwater physics for gibs. More cluttered than beautiful. Redid all Chainsaw sprites to use better blood and smoother movement. FEATURES: Re: Beautiful Doom pre-7 build 0ff3255 (January 27, 2020) by 4page » Sun May 10, 2020 3:44 am So, don't know if this is a known thing, but whenever I … If nothing happens, download the GitHub extension for Visual Studio and try again. The fact that the keys are custominventory items breaks them to no end in multiplayer. Cyberdemon and Spider Mastermind will now be properly able to damage each other. Also alt fire allows to aim down sights for decreased fire speed and bullet spread. thanks @Sergeant_Mark_IV your brutalities never disappoint ;). The more clogged it is, the harder it is to restart. Hi there - I've been using Beautiful Doom for a few months now, and I'm generally very happy with it. I do not guarantee a permission will always be granted. While on, Alt Fire will push blood out, unclogging it. Doom is the closest thing you will be to a pure instrument of destruction whose sole function is to search and destroy. (Optional) Rename the downloaded .zip to .pk3 to remember that you don't need to unpack it. Well, the game's pixel art will look much more lush and slick, like a Metal Slug game, or Earthworm Jim, or any game you like that has really elaborate sprite animation. Just amazing! Couple nitpicks I have: Not a huge fan of the the HD item pickup sprites, and even more nitpickier, the spent shells ejected from the SSG flying with each other and landing together right next to each other perfectly, no deviation or anything. I updated Modern SSG to be more true to original. Blood on Modern Chainsaw will now properly change color based on the blood color of the last enemy hit. Run the archive as you would run any mod; from command line or a bat file in the GZDoom directory:gzdoom.exe -file Beautiful-Doom … After penetration the pellet's damage is decreased proportionally to how big the penetrated monster was. Currently looks best at 1080p. by Jekyll Grim Payne » Sat Nov 28, 2015 4:10 am, by Jekyll Grim Payne » Sat Nov 28, 2015 6:32 am, by Jekyll Grim Payne » Sun Nov 29, 2015 1:39 am, by Jekyll Grim Payne » Sun Nov 29, 2015 2:54 am, by Jekyll Grim Payne » Sun Nov 29, 2015 7:06 am, by Jekyll Grim Payne » Sun Nov 29, 2015 9:29 am, by Jekyll Grim Payne » Mon Nov 30, 2015 12:42 am, Users browsing this forum: No registered users and 6 guests. (Previously it was called "Clone or download"). Added better chainsaw jamming sound by olzhas1one. You do NOT need to unpack the downloaded archive! Navigate to the "Releases" tab at the top or following this URL: Download the "source code .zip" below. Assault Rifle: you know how Doom has a chaingun that fires pistol ammo, with 6 barrels, but pretty slow... in other words, a chaingun that makes no sense? MainMenu.cc ballooned to 24,501 lines. Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. Beautiful Doom is a GZDoom mod that remakes all objects and monsters in the game to look more impressive, cool, bloody, you name it, but it RETAINS 100% ORIGINAL GAMEPLAY. Projects that alter game functions but do not include new maps belong here. They are optional and will only show up is "Beautiful Doom Decorations" option is set to "Enable". Click the green "Clone or download" button in the top right part of the page. 3. Quick Kick: a melee attack that can be used while handling or reloading other weapons. Needs to be restarted manually. Pastebin is a website where you can store text online for a set period of time. Some releases are development versions which don't have all the planned features implemented yet. A custom vingette effect is shown on the screen when Modern Berserk is active. Also deals damage in tiny explosions, so it's AOE. You do NOT need to unpack the downloaded archive! Affected by Berserk. But like I said, I don't mind others editing it to their liking. New features of Beautiful Doom pre-7 compared to 6.4 release Weapons have different sway and recoil. Chainsaw: very powerful but gets clogged with blood while used and may jam (the chance increases with clogging). Fist: has a combo system with finishers and stuff. Before asking if you can borrow an asset for your own project, make sure your work adheres to the following requirements: Here are a few recommendations on stuff that plays well with Beautiful Doom and matches the concept of overall enhancement: If you feel anyone was forgotten, or that I'm using somebody's assets without permisssion — please contact me, and I'll make sure to resolve it as soon as possible: One of the main new features of the ZScript version of Beautiful Doom is a third weapon set. Supports combos; the longer you're punching an enemy, the higher is the chance of stun-locking them. Drew new detailed saw death animations for Zombieman, Shotgun Guy, Chaingun Guy, Imp and Pinky. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. download the GitHub extension for Visual Studio, https://forum.zdoom.org/viewtopic.php?f=43&t=50004&sid=1c1118c879d5317400aba8752ec93aed, https://github.com/jekyllgrim/Beautiful-Doom/releases. I play the development version of PB from Github). It works with ZDoom too, however objects that use 'renderstyle Add' cause some noticeable lag. Warning: overcharging is possible and will damage you. Blood pools and decals now have materials. What does this mean? Fix them back into keys and give them their respective key species pl0x. You reload by pressing Reload button, so you have precise control of when it'll happen. Another bug to report: The SSG primary fire uses 1 shell instead of 2 now. Github builds may contain features that haven't made it into a stable GZDoom release yet. What's the cvar for disabling weapon smoke? Modern Guns reload animations can now be interrupted at any point to switch to a different weapon. This allows to *partially* combine the mod with other mods. Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. have to see how good bolognese tastes.. edit: well, i played a bit of MM2 with the mod and the gore seems more 3d than the "flatter" UG blood. Github ID: jekyllgrim Operating System: Windows 10/8.1/8/201x 64-bit OS Test Version: No (Using Stable Public ... you'd agree this is the reason enough. Learn more. Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. Enhanced/Modern Guns: you now can press "Weapon Help" button to see a popup on the screen with details on the weapon. Beautiful Doom 6.2.1 Jul 23 2017 News 1 comment. A log of recent Git activity can be seen here. Blood will now fade out after falling on any animated texture (thanks 3saster for ANIMATED handler), including the custom ones. Please post more pics!!! First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. Updated Modern BFG9000 sprites: improved animations, muzzle flash and heat indicators. Modern Plasma Rifle can now shoot a little longer before needing to cool down. Written by Jeannine Renshaw and directed by Stephen Cragg, the episode was originally broadcast on the American Broadcasting Company (ABC) in the United States on November 8, 2012. Yet Beautiful Doom is also nice, now, the true winning for me here is that Brutal Doom is in constant evolving, SgtMark never stops working on it and always shows something new and more fun. Added "Safe Actor Replacement" feature (see Beautiful Doom Settings): a compatibility feature that comes into play if Beautiful Doom is run alongside other mods or map packs: Added a "janitor" key that will clear all debris/blood/gibs on the level. So it looks like time to download the latest files and try that instead. Gibs, particle blood, smoke and all types of debris now use a full Tick() override in ZScript, which has two benefits: 1. they should be noticeably lighter on performance; 2. their movement and interaction is now more intricate (for example, gibs have more complicated bouncing/sliding than actors normally do).